And Occasional summoner of things best left alone.
About Me Hey, I’m Joe or as some know me as Wolfy. I’m an indie game developer focused on creating atmospheric, story-driven experiences with a strong emphasis on immersion and tone.
I’m especially drawn to horror—less about cheap scares, more about tension, mystery, and that lingering feeling that something isn’t quite right. I like building worlds that feel grounded, lived-in… and then slowly pulling the player out of their comfort zone.
What I Work On: Narrative-driven horror games First-person immersive experiences, Retro-inspired visuals (PS1 / PS2 style), Environmental storytelling & world design.
I mainly work in Unreal Engine 5, Current Focus Right now I’m developing a project inspired by cosmic horror and Lovecraft themes, exploring ideas around isolation, discovery, and the unknown.
Background I’ve been involved in game development across different teams and collaborative projects, working alongside designers, artists, and writers to bring ideas to life like i did when I acted as the Lead Level design on Fallout London for Team Folon.
I’m particularly interested in: Level design and world-building creating cohesive atmospheres across all departments .
What I Care About Strong player immersion Meaningful exploration Games that leave a lasting impression I’m always trying to make something that sticks with people after they’ve put it down.
If you’re into atmospheric games, horror, or just want to follow development, feel free to stick around.